Volumetric Lighting and Improved Timeline | SceneForge 0.5.30

May 16, 2022 1:50 pm

Hello there!

This is a super exciting improvement to SceneForge that has the potential to increase the photorealism of your scenes!

As always, you can check out the video below or read on for more info.

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So, What's with the "Volumetric Lighting"?

Previously the scenes could have Sun Shaft VFX for the entire scene or rudimentary volumetric beams for spot and panel lights. This worked and looked pretty good but was an overall flawed system.


In this new version, the "Sun Shaft VFX" toggle (renamed to "Use Volumetric Scattering" now has an effect on the entire scene regardless of where the camera is facing. It better simulates the scattering of light through invisible particles in foggy or dusty areas.


Additionally, per-rig volumetric lighting has been improved significantly as well. Beams for spot, box, and panel lights better react to the changes made in the properties panel.


And, Light bulbs no longer have per-light volumetric settings as they are affected by the global Volumetric Scattering set in the Visuals Settings window.


What about the timeline?

By default recorded handheld motion uses In-Out Sine Wave Curves per-keyframe, resulting in more realistic motion during timeline playback and rendering.


Additionally, you can now reorder tracks by right-clicking on a track and clicking "Move Track Down".

And, a "Mute" or "Hide" toggle was added, allowing you to disable certain tracks during playback or scrubbing. Note that this also does affect the output of rendering videos.


Any notable bug fixes?

Yes! The chromakey configuration window was fixed so it no longer freezes sometimes, and configuring non-humanoid-detected characters is fixed as well.


Thanks for reading!

  • Judah Mantell, Founder @ SceneForge.app
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