Volumetric Lighting and Physically-Based Fog | SceneForge 0.6.20

Jun 28, 2022 1:47 pm

Hello there !

This is an exciting addition to the updated sky system: True volumetric fog.

Now you have the option to use "Physical Fog" instead of the existing "Horizon Fog". As always, you can check out the video below:


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What's new?

As mentioned, you can now switch between the horizon fog added in the last update and a new "Physical Fog" that has true volumetric lighting for point lights and objects in the scene.

It simulates the way objects interact with invisible particles in the atmosphere.

While it is less customizable (because it takes all "real" data from the sky system), it has more realistic results, and even takes into account Light bulbs (when enabled).


That being said, because it has much more to calculate, it is more taxing on the computer and therefore should only be used on capable hardware.


I look forward to seeing what you create with these new features!

If you have any questions, feel free to reply right to this message.


Thanks for reading!

  • Judah Mantell, Founder @ SceneForge.app
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